Monday, February 15, 2010

UI sketch


This is a really quick/loose illustrator sketch (showing a window border, cell inventory boxes, and a map).

I'm trying to hash out:
  • icons of:
    • map

    • cell inventory

    • status/health bar

    • spellbook/game manual/immunology encyclopedia button (something more than a question mark, but not too complicated..?)

    • game score

    • -- insert some game element I'm missing here? --

  • the idea of having a border around the viewport/scene/window

  • screen dimensions

Saturday, February 13, 2010

Mélange






(courtesy of Jenna and wordle!)

Tuesday, February 9, 2010

Portland!






Wensi, Geoff and I are very excited to announce that we will be discussing biomedical games, our project, and research at the next AMI conference this summer.

Here is a happy and anthropomorphic B-cell!

Wednesday, January 27, 2010

fibroelastic reticular cell conduit

The network of reticular fibers/highways that antigen, cytokines, and cells travel on in lymph tissues.


Some Boss Pathogens

A list of pathogens that lead to swollen lymph nodes:


  • Bartonella Infection / Cat Scratch Disease: I'm all for using the more scientific term for this disease-


  • TB / Scrofula in the neck: a TB lymph node infection in the neck, and affects immunocompromised children.. with antibiotics it has a near 100% remission rate, but presumably our dystopian futuristic setting will have super-bacteria immune to these?


  • Bubonic Plague!


  • Toxoplasmosis: A parasitic disease with a pretty antagonistic/villainous name


  • Tularemia: this is a parasite that causes swollen lymph nodes, among some other unpleasant symptoms, but infects macrophages (which may be another level of complexity we don't want to address yet?)





A book chapter that briefly talks about agents / the differential diagnosis of Lymphadenopathy (on page 219).

Tuesday, January 26, 2010

Learn Immunology with music!

Dr. Brain nostalgia/revisited

These are (imo, though I may be biased) excellent games that balance metaphors, with (realistic) scientific concepts. They're visually fun, increase in difficulty, and are peppered with rewards for every new skill or goal you achieve.

The interface is mostly intuitive, each level is introduced with a nice lady talking about the background science, and the game story motivates players to (in this case) save the lost mind of Dr. Brain..

Dr. Brain games feature a 2D storyline of discrete/modulated game levels; these levels usually pose real time strategy or a variety of puzzle challenges.





ps - I still have copies of these games if anyone has a pc that can run them?

pps- the Time Warp of Dr. Brain game has a first level called: Primordial Soup, which is a real-time strategy game, simlar to Sean Wang's MRP and also starcraft, where you command legions of cells that must proliferate and mutate to conquer your opponent's amoebas.

Primordial Soup level screen capture: